AI Insights · Timothy · January 2022
Top 5 Cannabis Games on iOS in Switzerland: Q4 2021 Performance
Discover how the top 5 cannabis games performed on iOS in Switzerland during Q4 2021, with insights into their weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 cannabis-themed games on iOS in Switzerland. Here's a detailed breakdown of their weekly downloads, revenue, and active user metrics based on Sensor Tower data.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a fluctuating revenue pattern, peaking at approximately $1.9K in mid-October and then hovering around $1K towards the end of December. Weekly downloads started strong with over 1.2K in late September but dropped to around 600 by the end of December. Active users declined steadily from 3.4K to just over 2.1K throughout the quarter.
Hempire - Weed Growing Game by LBC Studios Inc. showed a notable spike in revenue in the last week of December, reaching $775, after fluctuating between $142 and $569 during the quarter. Downloads were generally low, peaking at 128 in mid-December. Active users remained relatively stable around the 200 mark, with minor fluctuations.
Weed Factory Idle, published by Spider Solitaire, had minimal revenue throughout the quarter, with the highest weekly revenue being $117 in late September. Downloads were also low, peaking at 99 in mid-October. Active users saw a decline from 135 at the start of the quarter to 90 by the end.
Wiz Khalifa's Weed Farm from Metamoki Inc. had a modest revenue peak of $154 in mid-October, with other weeks showing significantly lower figures. Weekly downloads were low, with the highest being 42 in early November. Active users fluctuated slightly, starting at 99 and ending at 86.
Finally, Bud Farm: Idle Tycoon Game by LDRLY saw its highest weekly revenue of $1.1K in late October, with other weeks showing lower earnings. Downloads were minimal, peaking at 51 in late September. Active users started at 99 and gradually decreased to 48 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.